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Exactly! VR gaming has to be built from the ground up, with gameplay designed specifically for the medium. It’s not just about putting the same game in a VR headset. It needs to feel right. Take Half-Life: Alyx, for example—it’s built to be a VR experience from the start, and that makes it stand out. I think we’ll see a lot more titles like that in the future. If they keep developing unique VR experiences, it won’t just be a gimmick.